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Tuesday, April 20, 2010

Best fictitional game EVER invented

Calvinball (Calvin and Hobbes)

How the Game is Played:

Remember what its like to be young. Then make up whatever rules you have to in order to continue having fun. When you are exhausted from sheer exhilaration and laughter, the game is over, and everyone has won. Celebrate victory by going sledding with a stuffed tiger and eating PBJ sandwiches under your favorite tree.

Lasting Impact:

Every child currently alive on planet Earth intrinsically knows how to play this game.

Awesomeosity Factor:

15 out of 10 - Interesting note: Calvinball is actually the second most awesome invention of messrs. Calvin and Hobbes. Number one is the Transmogrifier.

Awesomeosity Factor:

37.6 out of 10 - True story: If Henry Kissinger can get a Nobel Prize, there is zero reason why Calvin can't have one. It's appropriate penance for the decades we've spent slapping bootleg images of him, alternately pissing or praying, on the back of our shitbox minivans and hoopties.






The Unofficial Official Rules of Calvinball

Permanent Rule: You may not play the Calvinball the same way twice.

Primary Rule: The following rules are subject to be changed, amended, or deleted by any player(s) involved. These rules are not required, nor necessary to play Calvinball.

1.0. The following words in these rules are mostly freely interchangeable, the Primary Rule applies:

§ Can

§ May

§ Must

§ Shall

§ Should

§ Will

§ Would

1.1. All players must wear a Calvinball mask (See Calvinball Equipment - 2.1). No one may question the masks (Figure 2.1).

1.2 Any player may declare a new rule at any point in the game (Figure 1.2). The player may do this audibly or silently depending on what zone (Refer to Rule 1.5) the player is in.

1.3. A player may use the Calvinball (See Calvinball Equipment - 2.2) in any way the player see fits, whether it be to incur injury upon other players or to gain benefits for himself.

1.4. Any penalty legislation may be in the form of pain, embarassment, or any degradation the rulee wishes to execute upon the other player.

1.5 The Calvinball Field (See Calvinball Equipment - 2.3) should consist of areas, or zones, which are governed by a set of rules declared by players. Zones may be appear and disappear as often and wherever the player decides. For example, a corollary zone would enable a player to make a corollary (sub-rule) to any rule already made. Or a pernicious poem place would require the intruder to do what the name implies. Or an opposite zone would enable a player to declare reverse playibility on the others. (Remember, the player would declare this zone oppositely by not declaring it.) (Figure 1.5a and 1.5b)

1.6 Flags (Calvinball Equipment 2.3) shall be named by players whom shall also assign the power and rules which shall govern that flag (Figure 1.6).

1.7 Songs are an integral part of Calvinball and verses must be sung spontaneously through the game when randomly assigned events occur.

1.8 Score may be kept or disregarded. In the event that score is kept, it shall have no bearing on the game nor shall it have any logical consistency to it. (Legal scores include 'Q to 12', 'BW-109 to YU-34, and 'Nosebleed to Pelvic Fracture'.)

Calvinball Equipment



2.1. Mask - All participants are required to wear a mask - Figure 1.1


2.2. Calvinball - A Calvinball may be a soccerball, volleyball, or any other reasonable ball. Bowling balls are accepted. - Figure 2.1a and Figure 2.1b




2.3 Calvinball Field - The Calvinball Field should be any well-sized field, preferably with trees, rocks, grass, creeks, and other natural obstacles.


2.4 Miscellaneous - Other optional equipment include flags, wickets (especially of the time-fracture variety), and anything else the players wish to include (Figure 2.4).



Special Thanks to the Calvinball Founders Bill Watterson, Calvin, and Hobbes.




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